Plus Ultra #4

 Dear Wai,

Ha, you're very much your father's son.. no worries, I'm sure you'll learn well from your missteps, and make a beaut career of it. I've been beached as around here, with fleet pings fairly often, but I need to go raid Triggie space for more triangular lollies soon.

Just thinking about Gallie military surplus we might find useful, since your uncle has a cracker industrial setup at his disposal, blueprint copies of ship hulls would be choice. Myrmidon NI hulls are handy for ratting around our PI systems, and Tasman could use one for mining fleet defense. Of course, you have the Vexor NI as a staple ship for combat sites, but it's really hard to turn a profit on building those, but maybe Exequror NI might be an option. All the military-issue modules are going to require heaps of tags to acquire, so grind and/or buying them will reduce the profit margin by more than you'd like. On the other hand.. save as many as you can for dread blueprints, since the alliance's indy guys are flat out to build dreads for local cap superiority. Your call, really.

Beyond that, I'll ask around, see if there's anything special to be on the lookout for. Oh, speaking of 'on the lookout', watch out for other pilots in your own militia; there are dishonourable eggs out there, that will jump into a complex with you, and cark you for a laugh. I know that you want to be right on the beacon to tackle opposing militia when they jump into the plex, but if you see a militia-mate warping to your complex, burn 20K off the beacon, align away, and see what they do. Sad, yes, but you know, that's the universe we live in.

Yours,

Koroua

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